Tuesday, December 18, 2012

My First Game

This is a gameplay prototype I made as an attempt to map an action-oriented game onto a minimal control scheme suited for mobile devices. There's plenty more to do to make the game more interesting, but first I'd have to buy a license for the development tool.

The game requires an HTML5 browser (I've tested it in Chrome and Firefox).


Ravenskye City Effects Animation

Here is some effects animation I did for the Ravenskye City team at Lolapps. (Adobe Flash)

Thursday, December 13, 2012

Modular Character Animation


While at Turpitude I assembled a modular character rig in Flash that would accommodate all the incoming vector art. The game engine would change colors on the fly and swap in parts as needed. It would have resulted in millions of possible combinations upon release.

Monday, December 3, 2012

UI Samples

Finger Arts

Sudoku 2 App Icons




Sudoku 2 UI Themes

"Airport Terminal" Themes


"Jewels" Theme Concept


Halloween Challenge Dump


Part of an event with a bunch of art buddies.  There was a topic for every work day of October, but these are the ones I actually got around to doing.

Vampire
Monster Car
Prepubescent Monster



Trick or Treat

Zombie

Saturday, March 24, 2012

Lolapps Animation Portfolio - Ravenshire Castle

Some of the animation I did at Lolapps. All were done in Flash--characters are vector art, while buildings/props are bitmap.


Airship
(Designed and illustrated by Leo Aquino)


Truly the Cook - vector and animation


Godfrey the Librarian - vector and animation


Countess - Level Boss animation


Level 1 Worker - tail animation


Yetslo Pet vector and animation
(Designed and illustrated by Brandon Pike)


Treasure animation:
Monster Plant designed and illustrated by Ziv Pesso
Koi Pond designed and illustrated by Rachael Lueneburg
Fairy Litebrite designed and illustrated by Josh De Leon


Castle stations

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San Francisco Bay Area, United States
Animator/Illustrator

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