While at Turpitude I assembled a modular character rig in Flash that would accommodate all the incoming vector art. The game engine would change colors on the fly and swap in parts as needed. It would have resulted in millions of possible combinations upon release.
art blog
Thursday, December 13, 2012
Modular Character Animation
While at Turpitude I assembled a modular character rig in Flash that would accommodate all the incoming vector art. The game engine would change colors on the fly and swap in parts as needed. It would have resulted in millions of possible combinations upon release.
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About Me
- Andrew Wong
- San Francisco Bay Area, United States
- Animator/Illustrator
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