agwong visual
art blog
Friday, February 22, 2013
Monday, February 4, 2013
Another "Bodacious" Concept
It's the Forget-me-naut flagship ®SS Polaris Je T'aime, with gunship escorts ®SS Rosenkampf and ®SS Gildensturm. I wanted to make outer space seem colorful, but it ended up looking like Homeworld. :/
There is at least one silver lining to this piece, though; I settled on a system for designing the ships from here on out: capital ships resemble office skyscrapers, while smaller vessels like gunships look like--well, guns.
There is at least one silver lining to this piece, though; I settled on a system for designing the ships from here on out: capital ships resemble office skyscrapers, while smaller vessels like gunships look like--well, guns.
Thursday, January 31, 2013
Sunday, January 27, 2013
Rough Tennis Loop
While having the computer tween for you is pretty convenient, I tend to gain a deeper understanding of a motion when drawing it by hand. The racquet is still 3D, though; I might be crazy, but I'm not stupid--or was it the other way around?
Tuesday, December 18, 2012
My First Game
This is a gameplay prototype I made as an attempt to map an action-oriented game onto a minimal control scheme suited for mobile devices. There's plenty more to do to make the game more interesting, but first I'd have to buy a license for the development tool.
The game requires an HTML5 browser (I've tested it in Chrome and Firefox).
The game requires an HTML5 browser (I've tested it in Chrome and Firefox).
Ravenskye City Effects Animation
Here is some effects animation I did for the Ravenskye City team at Lolapps. (Adobe Flash)
Thursday, December 13, 2012
Modular Character Animation
While at Turpitude I assembled a modular character rig in Flash that would accommodate all the incoming vector art. The game engine would change colors on the fly and swap in parts as needed. It would have resulted in millions of possible combinations upon release.
Monday, December 3, 2012
UI Samples
Finger Arts
Sudoku 2 App Icons

Sudoku 2 UI Themes
"Airport Terminal" Themes
"Jewels" Theme Concept

Sudoku 2 App Icons
Sudoku 2 UI Themes
"Airport Terminal" Themes
"Jewels" Theme Concept
Halloween Challenge Dump
Saturday, March 24, 2012
Lolapps Animation Portfolio - Ravenshire Castle
Some of the animation I did at Lolapps. All were done in Flash--characters are vector art, while buildings/props are bitmap.
Airship
(Designed and illustrated by Leo Aquino)
Truly the Cook - vector and animation
Godfrey the Librarian - vector and animation
Countess - Level Boss animation
Level 1 Worker - tail animation
Yetslo Pet vector and animation
(Designed and illustrated by Brandon Pike)
Treasure animation:
Monster Plant designed and illustrated by Ziv Pesso
Koi Pond designed and illustrated by Rachael Lueneburg
Fairy Litebrite designed and illustrated by Josh De Leon
Castle stations
Airship
(Designed and illustrated by Leo Aquino)
Truly the Cook - vector and animation
Godfrey the Librarian - vector and animation
Countess - Level Boss animation
Level 1 Worker - tail animation
Yetslo Pet vector and animation
(Designed and illustrated by Brandon Pike)
Treasure animation:
Monster Plant designed and illustrated by Ziv Pesso
Koi Pond designed and illustrated by Rachael Lueneburg
Fairy Litebrite designed and illustrated by Josh De Leon
Castle stations
Saturday, February 6, 2010
Some 3D
Finished a 3D work that's going in my demo reel. The actual modeling took a couple of days of working a few hours at a time--faster than the first time I did this for my character modeling class; but a lot of time was just wasted waiting for test renders to finish when I got to the lighting part. Diagnosing a test render and then making the right tweaks afterward just comes with experience, I guess.

"Some Girl" - Autodesk Maya 2009
"Some Girl" - Autodesk Maya 2009
Wednesday, February 3, 2010
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About Me
- Andrew Wong
- San Francisco Bay Area, United States
- Animator/Illustrator








