agwong visual

art blog

Friday, February 22, 2013

Fantasy Illustration

Arcadian 88th Airborne Infantry - "The Baby-Killer-Killers"

Part of a world-building side project for me to practice mixing historical research with fantasy themes in a representational style.
 

Monday, February 4, 2013

Another "Bodacious" Concept

It's the Forget-me-naut flagship ®SS Polaris Je T'aime, with gunship escorts ®SS Rosenkampf and ®SS Gildensturm.  I wanted to make outer space seem colorful, but it ended up looking like Homeworld. :/

There is at least one silver lining to this piece, though; I settled on a system for designing the ships from here on out: capital ships resemble office skyscrapers, while smaller vessels like gunships look like--well, guns.

Thursday, January 31, 2013

"Bodacious" Character Concept

A character concept for a space-themed game idea. Space coffee is a valued commodity throughout the galaxy.

Sunday, January 27, 2013

Rough Tennis Loop

While having the computer tween for you is pretty convenient, I tend to gain a deeper understanding of a motion when drawing it by hand. The racquet is still 3D, though; I might be crazy, but I'm not stupid--or was it the other way around?
 

Tuesday, December 18, 2012

My First Game

This is a gameplay prototype I made as an attempt to map an action-oriented game onto a minimal control scheme suited for mobile devices. There's plenty more to do to make the game more interesting, but first I'd have to buy a license for the development tool.

The game requires an HTML5 browser (I've tested it in Chrome and Firefox).


Ravenskye City Effects Animation

Here is some effects animation I did for the Ravenskye City team at Lolapps. (Adobe Flash)

Thursday, December 13, 2012

Modular Character Animation


While at Turpitude I assembled a modular character rig in Flash that would accommodate all the incoming vector art. The game engine would change colors on the fly and swap in parts as needed. It would have resulted in millions of possible combinations upon release.

Monday, December 3, 2012

UI Samples

Finger Arts

Sudoku 2 App Icons




Sudoku 2 UI Themes

"Airport Terminal" Themes


"Jewels" Theme Concept


Halloween Challenge Dump


Part of an event with a bunch of art buddies.  There was a topic for every work day of October, but these are the ones I actually got around to doing.

Vampire
Monster Car
Prepubescent Monster



Trick or Treat

Zombie

Saturday, March 24, 2012

Lolapps Animation Portfolio - Ravenshire Castle

Some of the animation I did at Lolapps. All were done in Flash--characters are vector art, while buildings/props are bitmap.


Airship
(Designed and illustrated by Leo Aquino)


Truly the Cook - vector and animation


Godfrey the Librarian - vector and animation


Countess - Level Boss animation


Level 1 Worker - tail animation


Yetslo Pet vector and animation
(Designed and illustrated by Brandon Pike)


Treasure animation:
Monster Plant designed and illustrated by Ziv Pesso
Koi Pond designed and illustrated by Rachael Lueneburg
Fairy Litebrite designed and illustrated by Josh De Leon


Castle stations

Saturday, February 6, 2010

Some 3D

Finished a 3D work that's going in my demo reel. The actual modeling took a couple of days of working a few hours at a time--faster than the first time I did this for my character modeling class; but a lot of time was just wasted waiting for test renders to finish when I got to the lighting part. Diagnosing a test render and then making the right tweaks afterward just comes with experience, I guess.


"Some Girl" - Autodesk Maya 2009

Wednesday, February 3, 2010

Demo Reel - Spring 2010

My graduation portfolio show demo reel.

About Me

San Francisco Bay Area, United States
Animator/Illustrator

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